When The Legend of Zelda: Golden Princess launched cross-platform for the Wii as well as GameCube in 2006, it satisfied the desires of several fans that desired a more mature Zelda game. Ocarina of Time, and Majora'’ s Mask particularly, had been rather dark in style and art design, while Wind Waker was at first maligned for its cartoonish graphics and also dynamic colors. Twilight Princess verified to be an enormous success, offering many more copies than Wind Waker, and relatively confirmed that a realistic as well as serious design was the future of Zelda.
Golden Princess was actually so effective that most of the designers promptly began working on a straight follow up to the Legend of Zelda game, meant to be a side tale comparable to exactly how Majora'’ s Mask connects to Ocarina of Time. Nonetheless, the project was sidelined so a play examination could be developed of what would eventually turn out to be Link'’ s Crossbow Training. Shigeru Miyamoto wanted to make a Zelda game that might use the Wii Zapper, a peripheral made to house the Wii Remote as well as Nunchuck for playing shooters.by link romshub.com website He promised the Golden Princess dev team that if the prototype video game flopped in a focus group test, Nintendo would change equipments to the follow up that had currently started being developed. The Weapon Training was a large success in play tests however, as well as Miyamoto'’ s vision came true, with a Golden Princess follow up never ever seeing the light of day.
The information originates from a video clip by DidYouKnowGaming on YouTube about different Zelda video games that never finished growth. A follow up for Weapon Training was also pitched, hoping to introduce competitive multiplayer as well as possibly a first individual point of view, yet was declined by Nintendo. Various other follows up, such as a follow-up to Wind Waker on the Video Game Boy Advancement and a 3rd Four Swords game on the DS, never ever got off the ground either.
A Direct Golden Princess Follow Up Might Have Been Fantastic
The Hyrule of Twilight Princess is huge as well as sprawling. It'’ s not quite as honestly substantial as the Great Sea in Wind Waker, but the setting definitely can have presented new territory for a Golden Princess sequel. Besides, a whole other land akin to Majora'’ s Cover up ‘ s Termina can have been designed if essential. Twilight Princess includes several of Zelda'’ s ideal dungeons, and also presents innovative products extremely late in the video game, where their use is limited. A sequel could have permitted some of the late video game ideas to be much more fleshed out or used in brand-new methods.
This is specifically real for the Double Clawshot, which was offered to the gamer in the game'’ s last dungeon before Hyrule Castle and also was so fun that it ought to have been given the chance to be used in more circumstances. Followers needed to wait five years to get their hands on the product once again when the Dual Clawshot came back in Skyward Sword. It'’ s regrettable that the Twilight Princess follow up never ever concerned fruition, taking into consideration the engaging narrative alternatives handling Midna as well as the Golden Realm, as well as it'’ s much more discouraging to hear that it never took place because it was taken over by a shooter spin-off.